The Customer is Always Right.
Honestly, while this is a fairly decent PR stratigy, it's quite honestly the biggest falsehood. More often then not the customer is infact wrong. It's just easier on everyone to let them think that.
Now everyone and their brother, has a very micro vision of this when it comes to MMOs. Usually this centers around their class being under powered, and some other class being over powered (more commonly then not this is the people that kill them repeatedly).
Now, if you're going to go around saying that the customer is always right... well what happens when two customers contradict each other? Well, you very well can't give them both what they ask for.
While relivent, customer oppion shouldn't be a primary motivation for changing things. Why, simply put everyone wants to kill everyone else, and never die. Which brings me to my next point.
There's always a bigger fish.
People need to realize that there is always someone better then you.
Not only that but there's a natural balance in the form of rock paper scissors when it comes to these games. It's not a perfect balance, someone might have a bigger rock, or thicker paper... but the principal is generally true.
There's so many variables when it comes to the results of combat... perhaps the biggest part of that equation is more often then not the player behind the keyboard.
In the interest of balance, the death to kill ratio should be around 1:1 in an ideal world. But well, there's also a ton of factors. Going on the assumption that your opponent is at most your equal, is honestly hugely egotistical of people.
What these people want is not balance, but a means to stroke their ego (feel free to replace this with E-peen)
What do you know about game design?
Seriously, everyone and their monkey's brother's uncle is painting their idea as some kind of ingenious original thought that will solve 'the problem' ... whatever that problem happens to be.
Some of these ideas are truely the needle in the haystack or a diamond in the rough.
However, more often then not they're simply ... well faulty. That's not to say that there's not a portion of the idea that's good. However, more often then not changing one thing in a possitive manner in advertantly changes another thing in a negitive one.
Making an ass out of you and me...
When it boils down to it, everyone's whinning post always make some sort of sweeping assumption.
The assumption usually boils down to this simple one, the company must want the game in this condition, the only reason for such things would be if they are gaining some side benefit from it.
Okay, let me tell you right now... any game development company (and their money grubbing publishers) would rather be rich then stroke their own egos, they leave the ego ( / epeen) stroking to the players. No game developer would in their right mind destroy game balance simply for a few kills in an online game. Since it would be professional suicide. I realize that all the basement dwelling 20-30 year olds out that, don't grasp the concept of a 'career' and 'profesional responsiblity'
Idiots usually call for dramatic change that often over compansates for imbalance.
Take for example, bright wizards... by far one of the most over powered classes in the game right now. Players want them beat with a nerf bat till their nothing more then a zippo.
(before you go assuming I play one myself, I've got a Sorceress, Disciple of Khaine and Archmage that I play)
Now that will achive the goal of diminishing the BW popluation, that's for sure. However, there's a certain portion of the class, that actually likes the class for the class... and you've just hurt them.
Granted a portion of the BW class, will simply move onto the next most powerful class (which will then be over populated)